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NWNX Events
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Sat Mar 10, 2007 23:29    Post subject: NWNX Events Reply with quote

The current Linux verison is 1.1.4. Link: http://www.nwnx.org/phpBB2/viewtopic.php?p=5979#5979
The current Windows version is 1.0 beta. Link: http://data.virusman.ru/nwn/nwnx_events-1.0beta-win32.rar
(Only OnAttack and OnPickpocket are implemented in Windows version)

Old description:
NWNX Events 1.0 beta3 (Linux)
Provides hooks for the following events:

  • PickPocket
    - oCreature
    - oTarget
  • Attack
    - oCreature
    - oTarget
  • UseItem
    - oCreature
    - oTarget
    - oItem
    (this action can be blocked from script)
  • SelectSonversationNode (when you select any option in a conversation)
    - oPC
    - oNPC
    - nSelectedNode

http://data.virusman.ru/nwn/nwnx_events-1.0beta3-linux.rar


Last edited by virusman on Tue Jun 26, 2007 19:13; edited 13 times in total
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Sun Mar 11, 2007 7:32    Post subject: Reply with quote

You are the MAN! Smile Only problem now is I don't have a lin dev box, just servers, so I can't dev it yet. Sad

Funky
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Sun Mar 11, 2007 12:38    Post subject: Reply with quote

FunkySwerve wrote:
You are the MAN! Smile Only problem now is I don't have a lin dev box, just servers, so I can't dev it yet. Sad

Funky
You don't have SSH access to your servers?
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Sun Mar 11, 2007 18:46    Post subject: Reply with quote

I do, but having to up to test and down a gaming server is not super convenient, and just not possible on weekends, as all 6 servers get fairly full. If I have to I can, but deving windows is much easier for me.
Funky
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Sun Mar 11, 2007 20:24    Post subject: Reply with quote

FunkySwerve wrote:
I do, but having to up to test and down a gaming server is not super convenient, and just not possible on weekends, as all 6 servers get fairly full. If I have to I can, but deving windows is much easier for me.
Funky
If all your servers run on separate machines, you can start a test server on any of them because one machine is capable of running 2-3 nwserver instances.
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Sun Mar 11, 2007 22:02    Post subject: Reply with quote

Nah, 3 machines 2 instances each, and just reduced the player limit from 36 to 32 on all of em. The host is putting up a 7th though, so I should be set soon, thanks. Smile
Funky
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wmbc9040op



Joined: 10 Mar 2007
Posts: 6

PostPosted: Mon Mar 12, 2007 4:34    Post subject: Reply with quote

this looks really neat. The so loaded fine and the demo module works great. Is there any place to get the source though? My system uses libstdc++.so.6, the .so is compiled with libstdc++.so.5. I do have a libstdc++.so.5 for old programs, so it loads and runs. But I have to kill -9 the server to get it to exit if I use a nwnx_*.so that is using libstdc++.so.5. So I'd like to recompile with the libs here.

Great stuff though, all kinds of possibilities.
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 580

PostPosted: Wed Mar 14, 2007 14:03    Post subject: Reply with quote

Couldn't you convert your new events to windows? And also, couldn't you create OnDamaged event (npc have got it) ? In case, there wil be ondamaged event with oCreature which damaged oVictim, it would possible to make feats like Smite Evil, which are hardcoded in nwn and PRC created similar feats with workaround, witch isn't best resolve. It's implemented so badly, that it is not useable to fight, only for weakest npc.

(I downloaded your win version, but OnAttack didn't work - It wrot, that probably OnAttack function don't exist or hook failed)

Thx for your contribution to nwn !

ShaDoOoW
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Mon Mar 19, 2007 2:16    Post subject: Reply with quote

NWNX2 Core 2.7 beta2
- [Linux] Added dynamic allocation for results (= no more need for spacers)
- [Linux] Improved the INI parser

NWNX2 ODBC2 [no version yet]
- [Linux] Fixed GCC 4.* compiling issue
- [Linux] Added optional SQLite support (3.3.13)
- [Linux] Fixed possible memory leak
- [Linux/Win32] Added 'charset' ini option
- [Win32] Updated SQLite to 3.3.13
- [Linux/Win32] MySQL 5.0 support

//it's not an update, I'm just showing what I'm working on


Last edited by virusman on Tue Mar 20, 2007 13:37; edited 3 times in total
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Mikel of Avalon



Joined: 29 Dec 2004
Posts: 72
Location: Germany

PostPosted: Tue Mar 20, 2007 1:12    Post subject: Reply with quote

Great news, virusman. Hope changes cames in the near future.

Btw, i have a question about the nwnx_function plugin. In the log file is says i have the wrong version. Version 8094 was expected, but the latest version i have is 8099. Are there any troubles and must this be corrected?
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Mikel of Avalon

Kalandur - Die vergessene Welt
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Tue Mar 20, 2007 9:57    Post subject: Reply with quote

Mikel of Avalon wrote:
Great news, virusman. Hope changes cames in the near future.

Btw, i have a question about the nwnx_function plugin. In the log file is says i have the wrong version. Version 8094 was expected, but the latest version i have is 8099. Are there any troubles and must this be corrected?
This is explained in the log message:
Code:
* Server build is not 8093: faction functions won't work.

Other functions must be working.
I'll add signatures to the next version for the faction functions to work on all builds.
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Mikel of Avalon



Joined: 29 Dec 2004
Posts: 72
Location: Germany

PostPosted: Tue Mar 20, 2007 13:54    Post subject: Reply with quote

This explains it, and yes your right - it's 8093...
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Mikel of Avalon

Kalandur - Die vergessene Welt
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virusman



Joined: 30 Jan 2005
Posts: 1020
Location: Russia

PostPosted: Thu Mar 22, 2007 0:57    Post subject: Reply with quote


NWNX Events 1.1 (Linux)
  • New functions for conversations:
    Code:
        int GetCurrentNodeType();
        int GetCurrentNodeID();
        int GetCurrentAbsoluteNodeID();

    for use in conditional scripts.
  • Released the sources

http://data.virusman.ru/nwn/nwnx_events-1.1-linux.rar
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FunkySwerve



Joined: 02 Jun 2005
Posts: 377

PostPosted: Thu Mar 22, 2007 1:00    Post subject: Reply with quote

Woot! New version of SIMTools, coming very soon. Smile
Funky
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Mikel of Avalon



Joined: 29 Dec 2004
Posts: 72
Location: Germany

PostPosted: Fri Mar 23, 2007 12:19    Post subject: Reply with quote

See the new nwnx_events plugin has a modified nwnx2.so into it. Is this version compatible with nwnx_leto and other plugins?
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Mikel of Avalon

Kalandur - Die vergessene Welt
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