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Create Default Character On Connection

 
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Zeroark



Joined: 21 Mar 2008
Posts: 10
Location: Lima, Peru

PostPosted: Tue Jul 22, 2014 19:54    Post subject: Create Default Character On Connection Reply with quote

Hey guys, I'm not really sure if this question should go here, but I put it just because was the most likely place to put it up:

Is there any plugin or technique that will allow me to put a "default" character on any player vault?

Scenario Description:
  • We have PLAYER1 who connects for the first time to SERVER.
  • It's his first time connecting (We assume he has no folder on servervault)
  • When he logs in for the first time, he gets a DEFAULTCHAR character somehow.

Is there a plugin that does that? (I looked, really!) I know that probably it will take more, like creating a pre-made bic file to put after some event, or additional setup, but I just wanted to ask before trying to do it the hard way (I.E: Adding a process that runs, trying to bind it when a new player folder is created on servervault, and copying the default bic file)

I've seen this on a server I play on, and I just recently learned about the patch technique for pre-loading custom content, so I wanted to do some small experiments. I'm 90% sure this server uses NWNX (For now I only know they use nwnx_funcs, nwnx_leto and nwnx_odbc)

BONUS QUESTION:
Is there any plugin that will let me know when a character was created? (I.E: Real world timestamp)... I assume this plugin is the same one that does all the process mentioned above, so I just wanted to mention this as well.

Thanks in advance for your help!
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Terra_777



Joined: 27 Jun 2008
Posts: 216
Location: Sweden

PostPosted: Tue Jul 22, 2014 20:58    Post subject: Reply with quote

All character transactions happens with a file called temp_char.bic (or something like that), if you override that in resman with a level 1 figher, everyone will be a level 1 fighter. Thats the theory anyway!
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Zeroark



Joined: 21 Mar 2008
Posts: 10
Location: Lima, Peru

PostPosted: Tue Jul 22, 2014 21:38    Post subject: Reply with quote

Hi Terra_777, thanks for the prompt response and pointing me to ResMan. I've been checking the documentation for ResMan, and unfortunately it looks like this plugin only manages module-wise files (utp, ncs, are, etc.) so, it won't allow any control for bic files (At least from what I read in the documentation)

EDIT:
So, checking NWNX2 GitHub I stumbled upon "nwnx_system" plugin. Apparently, from what I saw on "nwnx_system.nss", looks like it does what I need (I.E: Copying files from folder to folder and/or symbolic linking)

What I don't know now is if there is any "OnConnect" event (I.E: As soon as a player see his characters screen for the vault)
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Lokey



Joined: 02 Jan 2005
Posts: 158

PostPosted: Fri Jul 25, 2014 7:57    Post subject: Reply with quote

Whichever of the network replacements you use is the place to do it (i.e. netoverride).
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 565

PostPosted: Sat Jul 26, 2014 21:40    Post subject: Re: Create Default Character On Connection Reply with quote

as for your first request it is possible and I have this plugin but I am not allowed to redistribute - ask Mavrixio from Sinfar he is the creator of that
Zeroark wrote:
BONUS QUESTION:
Is there any plugin that will let me know when a character was created? (I.E: Real world timestamp)... I assume this plugin is the same one that does all the process mentioned above, so I just wanted to mention this as well.

Thanks in advance for your help!

my NWNX_Files allows that
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Zeroark



Joined: 21 Mar 2008
Posts: 10
Location: Lima, Peru

PostPosted: Sat Jul 26, 2014 21:55    Post subject: Reply with quote

Thanks a lot ShadDoOow! I'll try to locate him somehow and see if he can provide that plugin!

Also, thanks a lot for confirming my doubts about nwnx_files!
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