logo logo

 Back to main page

The NWNX Community Forum

 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 
NWNX_Patch
Goto page Previous  1, 2, 3 ... 37, 38, 39 ... 42, 43, 44  Next
 
Post new topic   Reply to topic    nwnx.org Forum Index -> Windows development
View previous topic :: View next topic  
Author Message
ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Fri Nov 03, 2017 16:12    Post subject: Reply with quote

DarkSet wrote:
Can you add functions to work with journal without module journal entries? So I can push player journal entry name and text instead of creating entry in module journals and giving it's id and stage number.
Journals are something I didn't look into yet so I don't even know if its doable. As I said, tho right now I want to make a final version.

btw, the creatures you sent me didn't help - I was still unable to reproduce the bug, nobody else is experiencing this?

Problem is that I don't even know what is causing this - examining the npcs I ´would bet on knockdown/disarm just as you assumed, but that is out of question since those are controlled by 70_s2_specattk softcoded script and none of the fixes/features recently has any thing to do with attacks, blindness or anything. I have no clue.
_________________
Community Patch / NWNX Patch / NWNX Files / NWNX Connect
Back to top
View user's profile Send private message
Antegate



Joined: 20 Apr 2012
Posts: 100

PostPosted: Fri Nov 03, 2017 18:17    Post subject: Reply with quote

Quote:
anyway, may I ask what do you want to use this for?

For to ambush. When hero does not expect.
There are cases when the characters are surprised. This effect does not reproduce, unfortunately. ( http://www.d20srd.org/srd/combat/initiative.htm )

---
I would like, if possible, to be able to influence the initiative too. Smile

Quote:
(animal empathy softcoded among other things - this is already in but I probably didn't added the script)

cool!! =) thanks much
Back to top
View user's profile Send private message
highv priest



Joined: 01 Mar 2013
Posts: 111

PostPosted: Sat Nov 04, 2017 16:44    Post subject: Reply with quote

Initiative is one of the most broken aspects though. What would be the point really?
Back to top
View user's profile Send private message
korija2029



Joined: 02 Mar 2017
Posts: 2

PostPosted: Sat Nov 04, 2017 19:38    Post subject: Reply with quote

I. Is it possible to affect sorcereres spells per day with this?
II. Is there possibility to create custom metamagic feats?
Back to top
View user's profile Send private message
DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Sat Nov 04, 2017 21:31    Post subject: Reply with quote

Quote:
I. Is it possible to affect sorcereres spells per day with this?

you can change it in 2da, you don't need this plugin for it. Just find cls_spgn_sorc.2da and look into it. It's rather simple to understand.

Quote:
II. Is there possibility to create custom metamagic feats?

There was this question already. You can't create metamagic (
Back to top
View user's profile Send private message
korija2029



Joined: 02 Mar 2017
Posts: 2

PostPosted: Wed Nov 08, 2017 18:39    Post subject: Reply with quote

I mean if i can affect sorcere spells on the run.
Like item that would recover spells per day for 0 level spells.
I would like to patch mine scripts for pathfinder like orisons and cantips.
(infinite uses)
Back to top
View user's profile Send private message
ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Wed Nov 08, 2017 19:08    Post subject: Reply with quote

korija2029 wrote:
I mean if i can affect sorcere spells on the run.
Like item that would recover spells per day for 0 level spells.
I would like to patch mine scripts for pathfinder like orisons and cantips.
(infinite uses)

If I remember, incrementing spell uses is not part of this plugin. But nwnx_funcs has this functionality.

However, nwnx_patch allows unlimited spellcasting which can be setup for any spell level you want. That will allow you to make your modification and it will look better than incrementing spell uses after casting.
_________________
Community Patch / NWNX Patch / NWNX Files / NWNX Connect
Back to top
View user's profile Send private message
Valbor



Joined: 26 Dec 2016
Posts: 145

PostPosted: Wed Nov 08, 2017 23:10    Post subject: Reply with quote

How can i configure the Weapon of Choice for unarmed strike? In weaponfeats.2da --> WC collum for unarmed i set for example 100 (i.e. focus on unarmed) but no any effects, same situation is with the other types of weapons example such as ranged or creature weapons Sad
Back to top
View user's profile Send private message
Antegate



Joined: 20 Apr 2012
Posts: 100

PostPosted: Thu Nov 09, 2017 8:01    Post subject: Reply with quote

ShaDoOoW
When do you plan to release the next nwnx_patch? =))
Back to top
View user's profile Send private message
DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Thu Nov 09, 2017 14:50    Post subject: Reply with quote

Quote:
I mean if i can affect sorcere spells on the run.
Like item that would recover spells per day for 0 level spells.
I would like to patch mine scripts for pathfinder like orisons and cantips.
(infinite uses)

for unlimited you better use unlimited options as Shadoow wrote.
And if you want restoring certain spell slots it is in nwn_funcs for sure, I use it to restore proper unused spells after re-login and restart.
Back to top
View user's profile Send private message
highv priest



Joined: 01 Mar 2013
Posts: 111

PostPosted: Thu Nov 09, 2017 18:07    Post subject: Reply with quote

DarkSet wrote:
Quote:
I mean if i can affect sorcere spells on the run.
Like item that would recover spells per day for 0 level spells.
I would like to patch mine scripts for pathfinder like orisons and cantips.
(infinite uses)

for unlimited you better use unlimited options as Shadoow wrote.
And if you want restoring certain spell slots it is in nwn_funcs for sure, I use it to restore proper unused spells after re-login and restart.


That's interesting. When I tried using NWNX_funcs for wizards and non-bard/sorc in general it would crash the server. Maybe I just didn't understand the explanation of how it works though.

Either way I switched to using Terra's NWNX_magic which worked perfectly for all classes.
Back to top
View user's profile Send private message
Valbor



Joined: 26 Dec 2016
Posts: 145

PostPosted: Sat Nov 25, 2017 5:46    Post subject: Reply with quote

GetEffectType(eBad) == EFFECT_TRUETYPE_WOUNDING not defined if i have Wounded effect from on monster hit!
Back to top
View user's profile Send private message
Valbor



Joined: 26 Dec 2016
Posts: 145

PostPosted: Mon Dec 04, 2017 20:43    Post subject: Reply with quote

SetLocalInt(OBJECT_SELF, "SPELL_METAMAGIC_MODIFIER", METAMAGIC_MAXIMIZE); can't make it work.

SetLocalInt(OBJECT_SELF, IntToString(GetSpellId())+"_METAMAGIC_MODIFIER", METAMAGIC_MAXIMIZE); Tried that too, still no Sad

How do i add a second or third metamagic to the already existing metamagic on my spell?
Back to top
View user's profile Send private message
highv priest



Joined: 01 Mar 2013
Posts: 111

PostPosted: Tue Dec 05, 2017 20:12    Post subject: Reply with quote

Shadoow has mostly moved on to work with NWN:EE so I'll give him the benefit of saying his work here is done.
Back to top
View user's profile Send private message
DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Thu Dec 07, 2017 0:07    Post subject: Reply with quote

this NWN:EE
http://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/
?

I knew it's a comunity project, not the developer's one!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    nwnx.org Forum Index -> Windows development All times are GMT + 2 Hours
Goto page Previous  1, 2, 3 ... 37, 38, 39 ... 42, 43, 44  Next
Page 38 of 44

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group