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NWNX_Patch
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Tue Oct 24, 2017 20:07    Post subject: Reply with quote

DarkSet wrote:
Looks like it's not disarm. It's just an attack. Have several creatures blinding players in combat without blinding on weapon, items or feats/spells. It just happens and can't be removed without death, even with dm heal.

And what changed on your side? What plugins do you use, did you added/updated any revcently? Try remove nwnx_patch or use older version. Alternatively you can start disabling features from nwnx_patch via ini settings untill you find the one causing it.

Valbor wrote:
Where to look for the error report, when server crash?

last few lines in nwnx_patch.txt and nwserverlog1.txt
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DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Tue Oct 24, 2017 22:58    Post subject: Reply with quote

Code:
And what changed on your side? What plugins do you use, did you added/updated any revcently? Try remove nwnx_patch or use older version.

nothing new except newer version of patch. I can't remove it, will try older version.
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DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Sat Oct 28, 2017 14:59    Post subject: Reply with quote

used 1.30 patch, 86h server uptime and no strange blindeness so far
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Mon Oct 30, 2017 8:31    Post subject: Reply with quote

DarkSet wrote:
used 1.30 patch, 86h server uptime and no strange blindeness so far

Since I cannot reproduce it and nobody else is not reporting this either I need more data.

Is it happening from specific npc or all of them? If specific I need the NPC.
Is it happening to all players or just to specific players?
Is it happening from specific weapon npc holds or not? If specific I need to know which weapon is doing this.
Is it happening instantly from server start or some time later?
Is it happening every server instance or not?
Can you make screenshot of affected player?
What was the version causing it exactly? Which link did you used? I need to to test not "random" older version but exactly the preceddessor version.
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DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Tue Oct 31, 2017 10:49    Post subject: Reply with quote

I've set v32 and also no blindess so far. Maybe this is v33 issue. I don't remember what of v33 i've been using ( assume that the latest one.

It happens at least to 2 players, different thier charackters, so this is not a one problem character. As I know one of victims is a sorcerer for sure.
Looks like it does not happen with all npc, just with some of them. Send you erf? Here: https://drive.google.com/open?id=0B0PYuOTZ-aUEQUVXZER5VWp1R2c there's two vreatures with same names there, I'm not sure which caused triuble for sure, maybe both are guilty.
No information about timing, I don't think it's possible to get it.
I have only one instance.
What do you expect to see on a screenshot? Here are two:
https://cdn.discordapp.com/attachments/349676534535028737/372086558079320064/502d5bb59c419783.png
https://cdn.discordapp.com/attachments/349676534535028737/372086778426949642/e21981db7bf70caa.png
char can see invironment, static one and door - usable. But no NPCs, and there must be some.
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Valbor



Joined: 26 Dec 2016
Posts: 145

PostPosted: Tue Oct 31, 2017 19:32    Post subject: Reply with quote

What are these constants DURATION_TYPE_EQUIPPED and DURATION_TYPE_INNATE? And they can be used for add or remove item property?
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Tue Oct 31, 2017 21:04    Post subject: Reply with quote

Valbor wrote:
What are these constants DURATION_TYPE_EQUIPPED and DURATION_TYPE_INNATE? And they can be used for add or remove item property?

it is explained in this tutorial
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Valbor



Joined: 26 Dec 2016
Posts: 145

PostPosted: Wed Nov 01, 2017 18:43    Post subject: Reply with quote

ShaDoOoW wrote:
Valbor wrote:
What are these constants DURATION_TYPE_EQUIPPED and DURATION_TYPE_INNATE? And they can be used for add or remove item property?

it is explained in this tutorial

Thanx
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Valbor



Joined: 26 Dec 2016
Posts: 145

PostPosted: Thu Nov 02, 2017 10:02    Post subject: Reply with quote

Question, your patch does not conflict with nwnx_cool and nwnx_funcs_0941? And can they be joined and worked in one module without crash?
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Thu Nov 02, 2017 10:39    Post subject: Reply with quote

Valbor wrote:
Question, your patch does not conflict with nwnx_cool and nwnx_funcs_0941? And can they be joined and worked in one module without crash?

should be fine but cool and funcs has some of the same functionalities so I recommend to turn the duplicate functionalities off in one of the plugins

also afaik the version of nwnx_patch you refer to causes crash on its own
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DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Thu Nov 02, 2017 15:14    Post subject: Reply with quote

Can you add functions to work with journal without module journal entries? So I can push player journal entry name and text instead of creating entry in module journals and giving it's id and stage number.
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Antegate



Joined: 20 Apr 2012
Posts: 100

PostPosted: Thu Nov 02, 2017 20:37    Post subject: Reply with quote

Is it possible to make a character to flat-footed or somehow reproduce the effect Knockdown without animation?
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DarkSet



Joined: 06 Jun 2016
Posts: 98

PostPosted: Fri Nov 03, 2017 0:57    Post subject: Reply with quote

Quote:
Is it possible to make a character to flat-footed or somehow reproduce the effect Knockdown without animation?

paralyze him
or you can call ClearAllActions constantly for some time so player is not able to do anything.
But paralize is better. Just check for immunity to it before. Or use cutscene paralyze.
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Antegate



Joined: 20 Apr 2012
Posts: 100

PostPosted: Fri Nov 03, 2017 8:51    Post subject: Reply with quote

that he acted as usual, but was flat-footed?
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 584

PostPosted: Fri Nov 03, 2017 15:52    Post subject: Reply with quote

Antegate wrote:
Is it possible to make a character to flat-footed or somehow reproduce the effect Knockdown without animation?

I know how to make this functionality with nwnx. Right now, I am trying to finish and close what I got and fix all possible bugs so no new features except those already in the latest fix version (animal empathy softcoded among other things - this is already in but I probably didn't added the script)

anyway, may I ask what do you want to use this for?
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