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  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Thu May 24, 2018 19:06   Subject: NWNX_Patch
Valbor - i will upload it on vault later today then
Ok, thanks, on vault i download without problems.
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Thu May 24, 2018 16:23   Subject: NWNX_Patch
Oh sorry i can't download it, some problems with Google, page freezes Sad
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Mon May 21, 2018 19:24   Subject: NWNX_Patch
70_ec_poison object i cannot find for check GetCommunityPatchVersion()
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Fri May 18, 2018 9:08   Subject: NWNX_Patch

If you have the time and the desire to look, maybe you can find the cause reason of my misfortune.
Ok, found the cause. I stole a code for free/allocation from Terra and it should be working for no ...
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Wed May 16, 2018 17:56   Subject: NWNX_Patch
Thanks
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Tue May 15, 2018 23:10   Subject: NWNX_Patch
what does this error mean in the second line? in logs.0 --> nwnx file

* Loading plugins...
* Error: can not find creation function in nwnx_patch.dll
* NWNX2 activated.
* Library PATCH!SWI ...
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Wed May 09, 2018 19:54   Subject: NWNX_Patch
after use it, server is crash when player is exit from game! (from patch v1.33f)

Also possible to make for any NPC or henchman of his own experience so that they can develop themselves?
cannot rep ...
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Sat May 05, 2018 10:50   Subject: NWNX_Patch

object oPC = GetLastPCRested();
if (GetLastRestEventType() == REST_EVENTTYPE_REST_FINISHED)
{
object oHenchman_01 = GetAssociate(ASSOCIATE_TYP ...
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Tue Jan 23, 2018 18:02   Subject: NWNX_Patch
NWNXPatch_SetImmunityOverride(oTarget, IMMUNITY_TYPE_CRITICAL_HIT, FALSE);

This system does not remove the immunity from feats?
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Wed Jan 03, 2018 16:40   Subject: NWNX_Patch

thats how it should be done (or set manually), so what you did differently?I have a bad English, the question for me is not quite clear.

I think i've already set up this function i have now works ...
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Wed Jan 03, 2018 15:24   Subject: NWNX_Patch
I tried this option and now everything works fine even without the nwnx Smile

object oItem = GetSpellCastItem();
SetLocalInt(oItem, "ITEM_CASTER_LEVEL_OVERRIDE", 50);
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Wed Jan 03, 2018 7:26   Subject: NWNX_Patch

uhhh this needs to work without plugin as this system has nothing to do with nwnx...
I checked with Spell Resistance, Set caster level 50 and without nwnx i casted fireball level 10 from item, this ...
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Tue Jan 02, 2018 9:15   Subject: NWNX_Patch

SetLocalInt(OBJECT_SELF, "ITEM_CASTER_LEVEL_OVERRIDE", 50); also i can't make it work for items.
works for me, can you sent me the area/creature/item to reproduce?
I run the game not thr ...
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Sun Dec 17, 2017 12:32   Subject: NWNX_Patch
SetLocalInt(OBJECT_SELF, "ITEM_CASTER_LEVEL_OVERRIDE", 50); also i can't make it work for items.
  Topic: NWNX_Patch
Valbor

Replies: 618
Views: 119995

PostForum: Windows development   Posted: Sun Dec 17, 2017 7:31   Subject: NWNX_Patch
GetEffectType(eBad) == EFFECT_TRUETYPE_WOUNDING not defined if i have Wounded effect from on monster hit!
can you explain that a bit more?
I set at monster weapon property On Monster Hit: Wounding A ...
 
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