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  Topic: How can I get ATS 1 to work with the sqlite database?
Makzimia De Graf

Replies: 6
Views: 9690

PostForum: Scripts and Modules   Posted: Fri May 27, 2005 18:23   Subject: How can I get ATS 1 to work with the sqlite database?
The Author, being my wife and I made it with KISS in mind Smile and clearly told everyone, that a: it would not be supported beyond that release, which with the later fixes, I added, works fine, and b: t ...
  Topic: Persistant Banking Scripts
Makzimia De Graf

Replies: 31
Views: 43205

PostForum: Scripts and Modules   Posted: Thu Mar 10, 2005 0:25   Subject: Persistant Banking Scripts
As promised here it is, remember this so you can basically take the fixes out of it for working with the new dynamic stuff Smile so... no complaints, it works as said.

http://nwvault.ign.com/Files/scr ...
  Topic: Persistant Banking Scripts
Makzimia De Graf

Replies: 31
Views: 43205

PostForum: Scripts and Modules   Posted: Tue Mar 08, 2005 17:44   Subject: Persistant Banking Scripts
NOTE: new version of chests as promised have been upload to the vault. I will let you know it's link when in. As I presumed, the problem was VERY minor... been so long, I had forgotten to place a WP d ...
  Topic: Server crash prompt - how to auto-clear or disable it?
Makzimia De Graf

Replies: 12
Views: 17827

PostForum: Windows technical support   Posted: Fri Mar 04, 2005 16:33   Subject: Server crash prompt - how to auto-clear or disable it?
Kormak, it's what I have used for over 2 yrs, it works a treat, for those times you get a crash. Only thing I haven't seen is if NWNX2 handles lockups yet or not, as in none response from the server o ...
  Topic: Persistant Banking Scripts
Makzimia De Graf

Replies: 31
Views: 43205

PostForum: Scripts and Modules   Posted: Fri Mar 04, 2005 16:27   Subject: Persistant Banking Scripts
No problem Blayde, I am just waiting on my head dev, he has been busy with house modeling. I told him the brick wall I ran into with trying it outside our PW MOD, and he *SHOULD* have something for us ...
  Topic: Persistant Banking Scripts
Makzimia De Graf

Replies: 31
Views: 43205

PostForum: Scripts and Modules   Posted: Fri Feb 25, 2005 18:10   Subject: Persistant Banking Scripts
Further small hold up... I exported the chest, did what I *THOUGHT* I only need to run it up in a test module, but it won't allow me to put anything in Very Happy, keeps handing them back, works fine in orig ...
  Topic: Persistant Banking Scripts
Makzimia De Graf

Replies: 31
Views: 43205

PostForum: Scripts and Modules   Posted: Fri Feb 25, 2005 16:05   Subject: Persistant Banking Scripts
Sorry has taken me more than a few days to get to this, RL stuff, and turning my server private has gotten in the way, I intend to export the chest and add a blank table in with an archive and upload ...
  Topic: Server crash prompt - how to auto-clear or disable it?
Makzimia De Graf

Replies: 12
Views: 17827

PostForum: Windows technical support   Posted: Fri Feb 25, 2005 2:19   Subject: Server crash prompt - how to auto-clear or disable it?
Off topic Lanthar Smile but, I actually have used a program onclose for all my stores pretty well since Fredian went live, player closes store, store cleans itself out, except for normal stock. And yes, ...
  Topic: Server crash prompt - how to auto-clear or disable it?
Makzimia De Graf

Replies: 12
Views: 17827

PostForum: Windows technical support   Posted: Thu Feb 24, 2005 21:33   Subject: Server crash prompt - how to auto-clear or disable it?
Get a program called Click off, next time it crashes, add the windows pop up window to it, and voila, no more stupid ok to continue screen Smile
  Topic: Persistant Banking Scripts
Makzimia De Graf

Replies: 31
Views: 43205

PostForum: Scripts and Modules   Posted: Thu Feb 03, 2005 3:32   Subject: Persistant Banking Scripts
OK, give me a few days now, I have just spent 3-4 days on a problem that still existed after we managed to fix the death bug... and I am more than a little burnt out.
  Topic: Double JumpTo???
Makzimia De Graf

Replies: 18
Views: 22711

PostForum: Scripts and Modules   Posted: Tue Feb 01, 2005 3:21   Subject: Double JumpTo???
Very Happy SUCCESS! Ok, I had to do a fair bit of fiddling around, but in the end it is handled in the start area enter script, and, also had to be handled by the target area called back from the DB. In addi ...
  Topic: Double JumpTo???
Makzimia De Graf

Replies: 18
Views: 22711

PostForum: Scripts and Modules   Posted: Tue Feb 01, 2005 2:04   Subject: Double JumpTo???
Thanks Lokey, I added DelayCommands, and switched to JumptoLocation, still no luck, and I tried various DelayCommand times. The issues remain, I land back at start point, and, it has wiped out my DB ...
  Topic: Double JumpTo???
Makzimia De Graf

Replies: 18
Views: 22711

PostForum: Scripts and Modules   Posted: Mon Jan 31, 2005 23:10   Subject: Double JumpTo???
Sad ok no go still, can someone look at this and tell me if I have anything wrong here please, also, this is called on start area enter script.. I found I also had to call the iOldHP part in client one ...
  Topic: Double JumpTo???
Makzimia De Graf

Replies: 18
Views: 22711

PostForum: Scripts and Modules   Posted: Mon Jan 31, 2005 22:41   Subject: Double JumpTo???
*Bows* thank you, I shall give that a whirl and report back, I am fairly confident I have this down now Smile
  Topic: Double JumpTo???
Makzimia De Graf

Replies: 18
Views: 22711

PostForum: Scripts and Modules   Posted: Mon Jan 31, 2005 21:43   Subject: Double JumpTo???
Confused Ok, I am a little confused now, or maybe I didn't make myself clear enough... I'll try again.

Player dies, logs off, server has been reloaded since, they come back on, they are dead, that is G ...
 
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