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  Topic: Escaped and unescaped characters in .bic files
peachykeen

Replies: 6
Views: 10559

PostForum: General Discussion   Posted: Tue Jul 13, 2010 3:47   Subject: Escaped and unescaped characters in .bic files
Oh. I misunderstood, answered the reverse of your question. Oops. Razz

I'm not sure as to the full list of escaped characters, but there are two solutions that may help. Either copy-paste the special ...
  Topic: Switching project files to VS2008?
peachykeen

Replies: 5
Views: 7425

PostForum: Windows development   Posted: Sat Jul 10, 2010 20:25   Subject: Switching project files to VS2008?
08 is widely used/supported, where as 10 is newer. Plus, on a lot of systems, 2010 can be really slow. There were quite a few differences (paths, for example) between them. Having both can't hurt, but ...
  Topic: Escaped and unescaped characters in .bic files
peachykeen

Replies: 6
Views: 10559

PostForum: General Discussion   Posted: Sat Jul 10, 2010 20:23   Subject: Escaped and unescaped characters in .bic files
What regex library are you using?

What you're probably running into is locale support, where it considers accented characters as being alphabetical and lets them through. You could probably fix it ...
  Topic: NWNCX
peachykeen

Replies: 69
Views: 151961

PostForum: General Discussion   Posted: Fri Jul 09, 2010 5:34   Subject: NWNCX
My recommendation is to hook the main message dispatcher (i.e. HandleServerToPlayerMessage/HandlePlayerToServerMessage), parse the message out yourself, then decide whether to send it to its original ...
  Topic: NWNCX
peachykeen

Replies: 69
Views: 151961

PostForum: General Discussion   Posted: Tue Jul 06, 2010 1:34   Subject: NWNCX

Yes, there is a main message dispatcher function. The way the stock server and client (as well as my implementations for NWN2) operate is to to have a primary dispatcher which switches on the major ...
  Topic: NWNCX
peachykeen

Replies: 69
Views: 151961

PostForum: General Discussion   Posted: Sun Jul 04, 2010 18:32   Subject: NWNCX
I think it'd be better to hook the NWN protocol message handlers and add new message type for NWNCX communication.

Isn't there a high-level message handler that forks messages out to the specific h ...
  Topic: NWNx2 and NWN 1.69 with MySQL
peachykeen

Replies: 5
Views: 15827

PostForum: Database related   Posted: Wed Jun 30, 2010 6:23   Subject: NWNx2 and NWN 1.69 with MySQL
If you have any firewalls, DMZs or routers between two systems, ping (and often tracert) will fail: most of those are setup to block the ping port by default. So, that's not always a good indicator.
...
  Topic: Blood Omen 2 - Hidden Developer Menu??
peachykeen

Replies: 12
Views: 16692

PostForum: General Discussion   Posted: Thu Jun 24, 2010 21:34   Subject: Blood Omen 2 - Hidden Developer Menu??
certainly a tricky one.

I havent been able to find

00 00 48 42 00 00 08 F3 CC CC CC 3D anywhere in the exe.

Odd.
Chances are, it won't be in the EXE in a row anywhere. You'll have to sca ...
  Topic: Blood Omen 2 - Hidden Developer Menu??
peachykeen

Replies: 12
Views: 16692

PostForum: General Discussion   Posted: Thu Jun 24, 2010 18:27   Subject: Blood Omen 2 - Hidden Developer Menu??
I would still do a scan, personally, but going by the KainHealthParams struct, scan for this:

struct KainHealthParams
{
0x00004842 // 50 as a float
0x000008F3 // 1 as a float ...
  Topic: Blood Omen 2 - Hidden Developer Menu??
peachykeen

Replies: 12
Views: 16692

PostForum: General Discussion   Posted: Thu Jun 24, 2010 4:46   Subject: Blood Omen 2 - Hidden Developer Menu??
My first guess, when you say repeating patterns, is a struct. Some kind of struct with similar data being repeated in memory, possibly for multiple objects or instances of an object. I'm not familiar ...
  Topic: Blood Omen 2 - Hidden Developer Menu??
peachykeen

Replies: 12
Views: 16692

PostForum: General Discussion   Posted: Thu Jun 24, 2010 2:14   Subject: Blood Omen 2 - Hidden Developer Menu??
You can, sometimes (depending on the functions) find out a little bit about the declaration. The first step would be to load the whole thing up in IDA and let it decompile. Save the database. Now star ...
  Topic: nwmain hack request
peachykeen

Replies: 11
Views: 20047

PostForum: Windows development   Posted: Mon Jun 21, 2010 21:55   Subject: Re: nwmain hack request

So I came with idea - override folder itself would work as top override. Then there would be either hak files or folder with some content. All of these folders/hak would be load together as second o ...
  Topic: NWShader
peachykeen

Replies: 4
Views: 14156

PostForum: General Discussion   Posted: Sat Feb 27, 2010 20:24   Subject: NWShader
From the log, there isn't anything going terribly wrong. That issue sound more like a shader failing and breaking things. I need to check, I don't think the GUI supports it for Epsilon, but make sure ...
  Topic: NWShader
peachykeen

Replies: 4
Views: 14156

PostForum: General Discussion   Posted: Mon Feb 22, 2010 0:25   Subject: NWShader
It may help with that. NWShader uses/needs a more recent version of OpenGL than NWN itself, and anything NWN tries to do with the graphics can be translated to work better on new drivers. As long as t ...
  Topic: NWShader
peachykeen

Replies: 4
Views: 14156

PostForum: General Discussion   Posted: Sat Feb 13, 2010 4:29   Subject: NWShader
I've been working on a little project for about a week now, and when I asked about it over at the official NWN boards, a few people suggested I bring the subject up here as it may be related or I may ...
 
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