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Author Message
  Topic: Help with custom beams (flamelash)
Argonn

Replies: 1
Views: 6018

PostForum: Scripts and Modules   Posted: Tue Apr 08, 2014 8:53   Subject: Help with custom beams (flamelash)
I made a 'booboo' and posted it on the forums. *faints*.

I should have kept numbering my visual lines sequential without gabs. Everything works now, problem solved.
  Topic: Help with custom beams (flamelash)
Argonn

Replies: 1
Views: 6018

PostForum: Scripts and Modules   Posted: Tue Apr 01, 2014 8:35   Subject: Help with custom beams (flamelash)
Good day other builders,

I have tried adding custom beams as seen on this topic (from the tweak.dll) and the neverwinter 2DA V2.0
Model
0 vdu_beam000
1 vim_rayfire
2 vim_rayco ...
  Topic: Help with custom beams (flamelash)
Argonn

Replies: 0
Views: 7640

PostForum: Windows development   Posted: Tue Mar 18, 2014 21:00   Subject: Help with custom beams (flamelash)
Good evening other builders,

I have tried adding custom beams as seen on this topic (from the tweak.dll) and the neverwinter 2DA V2.0
Model
0 vdu_beam000
1 vim_rayfire
2 vim_r ...
  Topic: Symbols within script and conversation
Argonn

Replies: 2
Views: 8036

PostForum: Scripts and Modules   Posted: Wed Sep 26, 2012 16:41   Subject: Symbols within script and conversation
Fellow nwn likers,

Im trying to create a module, but within this module i would like to make use of some ascii symbols (like ☆★●○) but the toolset (and the game as well i th ...
  Topic: help with script
Argonn

Replies: 8
Views: 12146

PostForum: Scripts and Modules   Posted: Fri May 07, 2010 13:50   Subject: help with script
Maby a little late,

But from reading you code... oFactionFocus and oTargetFocus are the same object.

Both are objects with the tag "FACTION_FOCUS" that you loop 2times trough.

For e ...
  Topic: Set /LastName
Argonn

Replies: 2
Views: 7497

PostForum: Scripts and Modules   Posted: Thu May 06, 2010 11:24   Subject: Set /LastName
And Adding a STRREF Entry to a BIC file can be done with

add /LastName , 'LastName' , 4096;


Where the Constant 4096 is a LOCSTRING in the Leto documents. this is translated to a STRREF entr ...
  Topic: Set /LastName
Argonn

Replies: 2
Views: 7497

PostForum: Scripts and Modules   Posted: Thu May 06, 2010 10:04   Subject: Set /LastName
I fixed this problem by using a Delete on LastName followed by a Add command..

No Idea how this will work ingame because it chaged from STRREf into a STRING.
  Topic: Print Command NWNX2
Argonn

Replies: 4
Views: 8862

PostForum: Scripts and Modules   Posted: Tue May 04, 2010 15:50   Subject: Print Command NWNX2
That doenst seems to be working ( from Moneo that is )

Moneo> %file = 'D:\Priv\NWN\servervault\AccountName\meram.bic' or die;
Moneo> /LastName/0 = 'Test';
[Error] Can't modify / ...
  Topic: Set /LastName
Argonn

Replies: 2
Views: 7497

PostForum: Scripts and Modules   Posted: Tue May 04, 2010 13:46   Subject: Set /LastName
Yet another question !

When i try to set a /LastName to a PC, it requires me to have a lastname allready.

otherwise it just wont be set. If i set a lastname with leto-tool and then change it wit ...
  Topic: Newline in Lastname
Argonn

Replies: 1
Views: 6088

PostForum: Scripts and Modules   Posted: Mon May 03, 2010 19:18   Subject: Newline in Lastname
Nevermind Very Happy found the solution Very HappyVery HappyVery HappyVery Happy


+ chr(10) + works in a string
  Topic: Newline in Lastname
Argonn

Replies: 1
Views: 6088

PostForum: Scripts and Modules   Posted: Mon May 03, 2010 19:12   Subject: Newline in Lastname
Is it possible to change a character's name with a chr10 symbol. I know it can be used for a new line ( like \n in nwn script ).

But does any1 has a syntax of this ?
  Topic: Print Command NWNX2
Argonn

Replies: 4
Views: 8862

PostForum: Scripts and Modules   Posted: Mon May 03, 2010 14:58   Subject: Print Command NWNX2
Darn thnx for you fast reply =D

I will put it to the test, although i have tested it with :

string sLastName = LetoScript("print 'bert';");

And still getting a '0' value. D ...
  Topic: Print Command NWNX2
Argonn

Replies: 4
Views: 8862

PostForum: Scripts and Modules   Posted: Mon May 03, 2010 9:43   Subject: Print Command NWNX2
Goodmorning Smile

Im searching for some help with the following matter, the print command.

What i need is a print from the file ( bic ) into a NWN variable inside a nwn script.

I need to do so ...
 
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