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GetNormalAppearance() ?

 
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xorbaxian



Joined: 18 Dec 2007
Posts: 45

PostPosted: Fri Sep 01, 2017 4:54    Post subject: GetNormalAppearance() ? Reply with quote

i'm looking for a way to retrieve a character's normal appearance when polymorphed or shifted. is this stored in the engine somewhere ? if so, i'd be happy to do the work of writing a little hook to get it, but i really have no idea where to find it.

in a similar vein, does anyone know where the code is that actually cancels a polymorph ? [i.e., what the engine does when a player character clicks on the 'cancel polymorph' button while polymorphed, or what's called when a program calls RemoveSpecificEffect(EFFECT_TYPE_POLYMORPH, oCreature)]

cheers
-x.
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ShaDoOoW



Joined: 20 Aug 2005
Posts: 562

PostPosted: Fri Sep 01, 2017 6:01    Post subject: Reply with quote

Should be in CNWSCreature at 0x0BF0 at least on windows. IIRC the offsets on linux differ either -4 or +4 not sure.
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xorbaxian



Joined: 18 Dec 2007
Posts: 45

PostPosted: Thu Sep 07, 2017 7:18    Post subject: Reply with quote

thanks, ShaDoOoW. Smile

yes, i'm working in linux. i'll poke around and see if i can find anything in or near that area that looks like it might be an appearance id.
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xorbaxian



Joined: 18 Dec 2007
Posts: 45

PostPosted: Thu Sep 07, 2017 18:03    Post subject: Reply with quote

does anyone happen to know what CNWSCreature->cre_appearance is ? this is almost certainly not the creature's appearance id, under any circumstances ; the creature's current appearance is cre_stats->cs_appearance. this peculiar CNWSCreature->cre_appearance is usually 0x7f000000, but may at various times contain other info [haven't figured out what]. anyone know ?
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